![]() Fixed unplayable roof intersection in House #01.Fixed a rare disconnect when exiting or dying in a vehicle partway through input tick.Tweaked workshop item allowed IPs list to treat IPs after '-' as blacklist.Tweaked to log which item caused a useable exception.Tweaked space requirements when logging in.Added zombie backstab damage multiplier config option.Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped.This raises the difficulty a bit on hard mode. Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players.I don't take this lightly, this engine transition has been in the works on and off since early 2018 and I don't want it to be painful for devs, so I've worked to make is as easy as possible detailed below.If you want to continue playing some workshop mods. The downside is that workshop content will need to be upgraded to this new Unity version as well. Fixing many longstanding issues and crashes, and continuing to get the LTS fixes going forward.Supporting the Metal graphics API for Macs now that Apple has deprecated OpenGL.Removing workarounds for old unity bugs which will help improve performance.Taking advantage of newer optimizations in the engine.The game is now upgraded to this 2017.4 LTS version.While not particularly glamorous, some of the primary motivations are: In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. TL DR Workshop items will need some time to update, but the game should be more stable.įor a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. Fixed Retrowave skins emission, and fixed accept process not enabling _EMISSION keyword. UNTURNED HACK CLIENT DOWNLOAD 3.20.9.0 OFFLINE
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